Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
18274
?
9759
?
34407
?
20022
?
6029
?
26159
?
15006
?
16502
?
23153
?
6921
Total damage to objectives
1680
5234
3495
2528
0
21399
57901
34087
15047
8047
Total damage to buildings
1422
0
2194
2193
0
2428
1011
15164
6616
3574
Total damage shielded
0
0
738
0
481
0
0
0
0
5311
Total heals on teammates
0
0
0
0
0
0
0
0
0
608

Abilities usage

in numbers

Queen's Wrath / Prey Seeker (Q)

114xpressed

Burrow / Un-burrow (W)

48xpressed

Furious Bite / Tunnel (E)

70xpressed

Void Rush (R)

6xpressed

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Rek'Sai

Toughest Matchups

These champions counter Aatrox
?
Viego
42.2%
173 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.1% WR(2759 Matches)
?
?
46.7% WR(122 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
52.21% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Rek'Sai
?
Dr. Mundo
0.88KDA5.00
0.58%Kill Participation0.48%
23Vision Score21
9,759Damage Dealt15,006
0Max CS Advantage112.75
1CS in First 10 Minutes4

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead4
Blue44,564G
Difference+9,052G
Red53,616G
?
8,230G
?
8,437G
?
11,864G
?
10,074G
?
5,959G
3,030G
2,715G
214G
1,329G
2,192G
11,260G
?
11,152G
?
11,650G
?
11,403G
?
8,151G
?