Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23646
?
10800
?
18517
?
11438
?
22429
?
19543
?
15056
?
35952
?
14206
?
33134
Total damage to objectives
12206
29263
1030
3593
1964
10422
23104
9909
10789
6493
Total damage to buildings
6446
530
1030
1965
1437
5636
0
3917
2059
933
Total damage shielded
0
0
0
0
0
0
0
1543
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Double Up (Q)

54xpressed

Strut (W)

29xpressed

Make It Rain (E)

34xpressed

Bullet Time (R)

6xpressed

?

Miss Fortune

Summoner spell

Most popular spells
?
?
51.8% WR(32084 Matches)
?
?
50.3% WR(7557 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.02% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Miss Fortune
?
Ashe
0.36KDA0.83
0.21%Kill Participation0.24%
13Vision Score10
11,438Damage Dealt14,206
36Max CS Advantage7
34CS in First 10 Minutes33
1Max Level Lead1
Blue43,402G
Difference+4,860G
Red48,262G
?
10,271G
?
8,104G
?
8,964G
?
7,644G
?
8,419G
204G
148G
2,993G
603G
2,118G
10,475G
?
8,252G
?
11,957G
?
7,041G
?
10,537G
?