Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24508
?
13948
?
17244
?
23268
?
20476
?
13873
?
24165
?
23610
?
44638
?
14515
Total damage to objectives
14848
22297
3323
3058
2775
7254
28002
9871
19135
4500
Total damage to buildings
5235
2060
3014
2542
2644
6592
2292
2487
10586
2932
Total damage shielded
0
0
0
0
0
0
0
366
0
5333
Total heals on teammates
0
0
0
0
0
0
0
3868
0
4156

Abilities usage

in numbers

Mistral Bolt (Q)

82xpressed

Personal Space (W)

32xpressed

Looming Darkness (E)

38xpressed

Shadow Surge (R)

24xpressed

?

Vex

Toughest Matchups

These champions counter Aatrox
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Lux
53.7%
508 Matches
?
Fizz
52.8%
309 Matches
?
Malzahar
52.6%
411 Matches
?
Viktor
52.5%
316 Matches
?
Veigar
52.3%
564 Matches
?
Ahri
52.0%
713 Matches
?
Vladimir
51.8%
249 Matches
?
Syndra
51.7%
542 Matches
?
Orianna
49.3%
270 Matches
?
Zed
48.8%
475 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.6% WR(9309 Matches)
?
?
52.7% WR(3765 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vex
?
Zilean
1.22KDA5.60
0.42%Kill Participation0.60%
26Vision Score8
17,244Damage Dealt23,610
0Max CS Advantage75
36CS in First 10 Minutes51

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead4
Blue48,036G
Difference+10,549G
Red58,585G
?
11,076G
?
10,003G
?
7,866G
?
10,816G
?
8,275G
2,107G
2,709G
3,360G
4,925G
1,662G
8,969G
?
12,712G
?
11,226G
?
15,741G
?
9,937G
?