Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
2836
?
6765
?
6757
?
6911
?
6269
?
8156
?
7393
?
8012
?
10318
?
7490
Total damage to objectives
10613
1441
1380
0
861
3188
19030
10020
3769
1216
Total damage to buildings
0
1441
1380
0
0
3188
305
2823
3769
1216
Total damage shielded
0
0
0
0
332
0
0
0
0
0
Total heals on teammates
0
0
0
0
163
0
0
0
0
292

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

39xpressed

Lightning Field / Hyper Charge (W)

21xpressed

Thundering Blow / Acceleration Gate (E)

32xpressed

Mercury Cannon / Mercury Hammer (R)

36xpressed

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Jayce

Toughest Matchups

These champions counter Aatrox
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Malphite
60.9%
220 Matches
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Mordekaiser
58.3%
163 Matches
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Chogath
57.3%
171 Matches
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Teemo
53.7%
162 Matches
?
Aatrox
49.7%
165 Matches
?
Darius
45.3%
190 Matches
Error fetching data

Summoner spell

Most popular spells
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?
45.9% WR(6918 Matches)
?
?
47.3% WR(670 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
46.45% WR3,476 Matches
Core build
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?
?
?
?
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Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Jayce
?
Riven
0.40KDA2.50
0.13%Kill Participation0.45%
7Vision Score10
8,156Damage Dealt6,765
33Max CS Advantage3
68CS in First 10 Minutes49

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in your favor.

You could use this early advantage to purchase items like:

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?
?
1Max Level Lead1
Blue25,504G
Difference+6,350G
Red31,854G
?
4,482G
?
5,959G
?
5,532G
?
4,655G
?
4,876G
1,725G
800G
1,713G
1,742G
370G
6,207G
?
6,759G
?
7,245G
?
6,397G
?
5,246G
?