Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20819
?
29003
?
14987
?
10897
?
18942
?
45319
?
22043
?
28657
?
34646
?
25480
Total damage to objectives
18112
35968
4116
4163
9091
20298
40481
9311
29365
7575
Total damage to buildings
12737
790
2233
3090
0
3529
528
3305
9388
0
Total damage shielded
0
0
865
0
3426
0
0
1602
0
0
Total heals on teammates
0
0
0
0
0
0
0
1246
0
0

Abilities usage

in numbers

Blinding Assault (Q)

44xpressed

Heightened Senses (W)

16xpressed

Vault (E)

29xpressed

Behind Enemy Lines (R)

26xpressed

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Quinn

Toughest Matchups

These champions counter Aatrox
?
Malphite
59.4%
212 Matches
?
Darius
48.0%
173 Matches
?
Garen
43.7%
174 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.4% WR(4385 Matches)
?
?
47.1% WR(259 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.33% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Quinn
?
Irelia
3.25KDA0.53
0.57%Kill Participation0.30%
20Vision Score17
45,319Damage Dealt20,819
8Max CS Advantage68
64CS in First 10 Minutes68

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead0
Blue59,867G
Difference+9,833G
Red69,700G
?
13,123G
?
15,657G
?
9,987G
?
10,025G
?
11,075G
2,927G
2,074G
3,930G
4,138G
912G
16,050G
?
13,583G
?
13,917G
?
14,163G
?
11,987G
?