Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5560
?
5485
?
7495
?
7608
?
6457
?
10622
?
3394
?
16924
?
6653
?
2833
Total damage to objectives
0
505
0
0
235
10017
23097
4672
3552
1909
Total damage to buildings
0
0
0
0
83
4941
335
4672
2729
1013
Total damage shielded
0
0
0
0
0
0
0
0
0
940
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Baleful Strike (Q)

77xpressed

Dark Matter (W)

40xpressed

Event Horizon (E)

19xpressed

Primordial Burst (R)

4xpressed

?

Veigar

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Error fetching data

Summoner spell

Most popular spells
?
?
52.4% WR(21093 Matches)
?
?
48.0% WR(2631 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Veigar
?
Ryze
0.80KDA4.00
0.57%Kill Participation0.47%
10Vision Score7
7,495Damage Dealt16,924
3Max CS Advantage61
45CS in First 10 Minutes79

Minions have varying gold values depending on their type, and the CS gap results in an approximate 653 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue24,008G
Difference+9,000G
Red33,008G
?
4,282G
?
5,502G
?
4,891G
?
5,603G
?
3,730G
3,771G
448G
3,600G
569G
612G
8,053G
?
5,950G
?
8,491G
?
6,172G
?
4,342G
?