Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
38658
?
43493
?
31194
?
42573
?
19039
?
24464
?
30379
?
36857
?
20223
?
29241
Total damage to objectives
15180
55519
5003
17776
4312
8612
34674
7066
15721
7930
Total damage to buildings
6910
5224
3743
6060
666
8612
0
4732
7051
2385
Total damage shielded
0
0
0
0
0
0
0
0
557
0
Total heals on teammates
0
0
0
0
0
0
0
0
1184
0

Abilities usage

in numbers

Siphon Power (Q)

92xpressed

Gravity Field (W)

23xpressed

Hextech Ray (E)

98xpressed

Arcane Storm (R)

16xpressed

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Viktor

Toughest Matchups

These champions counter Aatrox
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Anivia
59.1%
203 Matches
?
Syndra
55.9%
912 Matches
?
Akali
54.4%
528 Matches
?
Ryze
53.5%
172 Matches
?
AurelionSol
53.1%
224 Matches
?
Xerath
53.0%
496 Matches
?
Galio
52.6%
359 Matches
?
Akshan
52.6%
211 Matches
?
Cassiopeia
52.2%
205 Matches
?
Ahri
51.8%
929 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.3% WR(17667 Matches)
?
?
46.4% WR(653 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
48.99% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Viktor
?
Yasuo
2.30KDA1.15
0.59%Kill Participation0.35%
16Vision Score17
36,857Damage Dealt31,194
1Max CS Advantage40
60CS in First 10 Minutes76

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead2
Blue72,144G
Difference+7,884G
Red64,260G
?
17,902G
?
17,210G
?
12,020G
?
15,301G
?
9,711G
6,101G
3,362G
1,964G
1,895G
1,510G
11,801G
?
13,848G
?
13,984G
?
13,406G
?
11,221G
?