Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29018
?
11181
?
21141
?
22948
?
28995
?
23736
?
17030
?
25328
?
15705
?
30562
Total damage to objectives
14680
26117
6714
9374
5245
10629
30597
34308
13405
12406
Total damage to buildings
9620
2478
2735
9374
2459
10629
4876
8504
2451
3959
Total damage shielded
0
0
0
0
2221
0
0
0
0
0
Total heals on teammates
0
0
0
0
314
0
0
0
0
0

Abilities usage

in numbers

Steel Tempest (Q)

283xpressed

Wind Wall (W)

31xpressed

Sweeping Blade (E)

66xpressed

Last Breath (R)

9xpressed

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Yasuo

Summoner spell

Most popular spells
?
?
48.3% WR(22036 Matches)
?
?
48.4% WR(13205 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.65% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Yasuo
?
Ahri
2.83KDA2.17
0.47%Kill Participation0.43%
24Vision Score23
25,328Damage Dealt21,141
43Max CS Advantage0
72CS in First 10 Minutes61

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue58,156G
Difference+4,662G
Red62,818G
?
10,931G
?
11,779G
?
10,713G
?
13,734G
?
10,999G
488G
1,320G
2,104G
36G
714G
11,419G
?
13,099G
?
12,817G
?
13,770G
?
11,713G
?