Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
18566
?
25684
?
16342
?
27314
?
4608
?
17050
?
10632
?
14136
?
21662
?
5354
Total damage to objectives
5682
37432
15230
29404
1163
11205
27047
3058
15575
6473
Total damage to buildings
3387
1411
5449
4961
535
11205
2135
0
7909
739
Total damage shielded
0
0
0
0
1373
0
0
735
0
789
Total heals on teammates
0
0
0
0
24262
1354
0
0
0
106

Abilities usage

in numbers

Seismic Shard (Q)

83xpressed

Thunderclap (W)

60xpressed

Ground Slam (E)

75xpressed

Unstoppable Force (R)

7xpressed

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Malphite

Summoner spell

Most popular spells
?
?
51.7% WR(17931 Matches)
?
?
49.4% WR(3469 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.30% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Malphite
?
Fiora
3.25KDA0.57
0.45%Kill Participation0.24%
15Vision Score8
18,566Damage Dealt17,050
0Max CS Advantage75
45CS in First 10 Minutes71

Minions have varying gold values depending on their type, and the CS gap results in an approximate 499 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue55,229G
Difference+5,800G
Red49,429G
?
9,836G
?
12,366G
?
11,744G
?
13,436G
?
7,847G
1,866G
2,253G
2,449G
2,234G
730G
11,702G
?
10,113G
?
9,295G
?
11,202G
?
7,117G
?