Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
19514
?
23152
?
26458
?
19664
?
21822
?
38620
?
14028
?
36936
?
28086
?
10541
Total damage to objectives
14261
35064
6940
5870
985
22839
33679
10290
20289
3177
Total damage to buildings
8274
3305
3577
2703
985
4820
1136
8451
7290
810
Total damage shielded
0
0
0
0
1185
0
0
0
0
596
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

45xpressed

Prismatic Barrier (W)

21xpressed

Lucent Singularity (E)

125xpressed

Final Spark (R)

10xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23533 Matches)
?
?
52.3% WR(14849 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Nautilus
1.33KDA4.00
0.48%Kill Participation0.39%
54Vision Score46
21,822Damage Dealt10,541
21Max CS Advantage3
10CS in First 10 Minutes11
1Max Level Lead2
Blue59,946G
Difference+10,332G
Red70,278G
?
13,690G
?
13,644G
?
10,889G
?
11,421G
?
10,302G
1,506G
1,621G
4,277G
6,442G
272G
15,196G
?
12,023G
?
15,166G
?
17,863G
?
10,030G
?