Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21264
?
32279
?
41418
?
33830
?
30428
?
46989
?
22406
?
51313
?
30200
?
19168
Total damage to objectives
15304
17539
1934
9638
4609
10685
4763
50005
11815
6062
Total damage to buildings
15304
0
1809
5941
3412
6610
214
10598
2413
3308
Total damage shielded
0
0
0
0
1721
0
0
0
0
0
Total heals on teammates
0
0
0
919
0
0
0
0
0
0

Abilities usage

in numbers

Chomp (Q)

147xpressed

Frozen Domain (W)

56xpressed

Pillar of Ice (E)

19xpressed

Subjugate (R)

4xpressed

?

Trundle

Toughest Matchups

These champions counter Aatrox
?
Malphite
60.3%
330 Matches
?
Teemo
57.6%
269 Matches
?
Mordekaiser
55.5%
445 Matches
?
Gnar
53.8%
160 Matches
?
Ornn
52.7%
220 Matches
?
Chogath
52.2%
295 Matches
?
Yorick
52.2%
278 Matches
?
Sett
51.9%
320 Matches
?
Shen
51.5%
233 Matches
?
Volibear
49.7%
302 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(5044 Matches)
?
?
50.8% WR(3065 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.46% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Trundle
?
Gragas
0.36KDA5.25
0.13%Kill Participation0.45%
14Vision Score11
21,264Damage Dealt46,989
70Max CS Advantage15
62CS in First 10 Minutes66

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead3
Blue100,921G
Difference+7,118G
Red108,039G
?
20,129G
?
18,564G
?
22,978G
?
20,826G
?
18,424G
748G
1,219G
114G
2,541G
2,496G
20,877G
?
19,783G
?
23,092G
?
23,367G
?
20,920G
?