Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8243
?
14701
?
10721
?
8347
?
4085
?
12527
?
5832
?
8043
?
1265
?
8571
Total damage to objectives
1075
13163
2074
17863
1005
1940
6243
0
64
0
Total damage to buildings
528
3656
2074
0
522
782
0
0
64
0
Total damage shielded
0
0
0
0
0
0
0
0
0
151
Total heals on teammates
206
0
0
0
0
0
1595
0
0
0

Abilities usage

in numbers

Rampage (Q)

175xpressed

Spirit of Dread (W)

45xpressed

Devastating Charge (E)

34xpressed

Onslaught of Shadows (R)

4xpressed

?

Hecarim

Summoner spell

Most popular spells
?
?
49.5% WR(14734 Matches)
?
?
42.4% WR(594 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.91% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Hecarim
?
Kindred
3.33KDA0.67
0.45%Kill Participation0.29%
7Vision Score11
8,347Damage Dealt5,832
50.4Max CS Advantage0
5CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
3Max Level Lead0
Blue32,088G
Difference+6,651G
Red25,437G
?
4,600G
?
7,428G
?
7,405G
?
7,103G
?
5,552G
1,296G
2,308G
1,114G
3,539G
986G
5,896G
?
5,120G
?
6,291G
?
3,564G
?
4,566G
?