Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13882
?
10870
?
5255
?
13501
?
10232
?
6214
?
4229
?
15019
?
9293
?
7710
Total damage to objectives
3492
984
2400
3324
2851
1313
8585
93
2956
0
Total damage to buildings
3492
514
2400
2957
2851
1313
0
93
155
0
Total damage shielded
0
0
0
0
0
0
0
0
0
703
Total heals on teammates
0
2246
0
0
421
0
0
0
0
244

Abilities usage

in numbers

Double Up (Q)

40xpressed

Strut (W)

22xpressed

Make It Rain (E)

25xpressed

Bullet Time (R)

3xpressed

?

Miss Fortune

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.8% WR(32367 Matches)
?
?
50.2% WR(7595 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Miss Fortune
?
Akshan
3.50KDA1.60
0.54%Kill Participation0.80%
7Vision Score5
13,501Damage Dealt9,293
14Max CS Advantage3
25CS in First 10 Minutes17

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in your favor.

You could use this early advantage to purchase items like:

?
?
2Max Level Lead1
Blue34,562G
Difference+6,906G
Red27,656G
?
7,920G
?
7,419G
?
5,696G
?
7,209G
?
6,318G
2,821G
1,675G
1,091G
1,683G
1,818G
5,099G
?
5,744G
?
6,787G
?
5,526G
?
4,500G
?