Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
32829
?
23433
?
28278
?
29700
?
6288
?
27083
?
9672
?
25256
?
16576
?
6188
Total damage to objectives
15669
68401
26256
22632
1061
0
847
2982
361
108
Total damage to buildings
10569
391
6138
8644
928
0
0
1120
148
108
Total damage shielded
0
0
0
0
802
0
0
0
0
0
Total heals on teammates
0
0
0
0
6986
0
0
0
0
0

Abilities usage

in numbers

Tumble (Q)

79xpressed

Silver Bolts (W)

0xpressed

Condemn (E)

19xpressed

Final Hour (R)

4xpressed

?

Vayne

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.5% WR(16939 Matches)
?
?
50.4% WR(4489 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vayne
?
Jinx
19.00KDA0.00
0.50%Kill Participation0.00%
19Vision Score5
29,700Damage Dealt16,576
17Max CS Advantage29.6
63CS in First 10 Minutes55

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in your favor.

You could use this early advantage to purchase items like:

?
?
2Max Level Lead1
Blue62,042G
Difference+16,681G
Red45,361G
?
13,204G
?
13,789G
?
13,878G
?
13,160G
?
8,011G
4,141G
6,315G
1,821G
2,957G
1,447G
9,063G
?
7,474G
?
12,057G
?
10,203G
?
6,564G
?