Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23554
?
19779
?
13005
?
14141
?
11137
?
6473
?
9269
?
7695
?
12428
?
17237
Total damage to objectives
15738
16238
6905
4363
1931
5207
22524
52
0
2863
Total damage to buildings
2653
2732
3214
3106
1931
5207
0
52
0
1847
Total damage shielded
0
0
469
0
894
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Switcheroo! (Q)

65xpressed

Zap! (W)

29xpressed

Flame Chompers! (E)

9xpressed

Super Mega Death Rocket! (R)

4xpressed

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Jinx

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
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P
Get Excited!
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Q
Switcheroo!
1
4
5
7
9
?
W
Zap!
2
8
10
12
13
?
E
Flame Chompers!
3
14
15
17
18
?
R
Super Mega Death Rocket!
6
11
16

Summoner spell

Most popular spells
?
?
51.1% WR(42970 Matches)
?
?
48.0% WR(4050 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
52.79% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Jinx
?
Jhin
1.67KDA3.20
0.68%Kill Participation0.42%
6Vision Score10
12,428Damage Dealt14,141
5Max CS Advantage26
43CS in First 10 Minutes49

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
0Max Level Lead2
Blue47,402G
Difference+8,743G
Red38,659G
?
10,149G
?
10,336G
?
9,807G
?
9,817G
?
7,293G
3,622G
1,516G
2,301G
2,260G
956G
6,527G
?
8,820G
?
7,506G
?
7,557G
?
8,249G
?