Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24977
?
23566
?
27499
?
20704
?
8173
?
38037
?
37463
?
38782
?
49876
?
12939
Total damage to objectives
16362
7622
3363
6245
941
7581
90343
25264
18133
3433
Total damage to buildings
16362
1074
3363
5259
941
3598
3548
16886
3236
1458
Total damage shielded
0
576
0
0
1378
0
0
0
0
7662
Total heals on teammates
0
0
0
0
348
0
0
0
0
10185

Abilities usage

in numbers

Sonic Wave / Resonating Strike (Q)

199xpressed

Safeguard / Iron Will (W)

160xpressed

Tempest / Cripple (E)

140xpressed

Dragon's Rage (R)

10xpressed

?

Lee Sin

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
46.6% WR(18339 Matches)
?
?
42.7% WR(635 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lee Sin
?
Udyr
0.90KDA9.00
0.45%Kill Participation0.59%
18Vision Score29
23,566Damage Dealt37,463
0Max CS Advantage62
3CS in First 10 Minutes2
1Max Level Lead3
Blue61,820G
Difference+9,933G
Red71,753G
?
15,044G
?
12,420G
?
13,481G
?
12,660G
?
8,215G
1,295G
3,730G
3,356G
2,523G
1,619G
13,749G
?
16,150G
?
16,837G
?
15,183G
?
9,834G
?