Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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16033
?
25509
?
32334
?
36812
?
11938
?
26586
?
11624
?
28466
?
15438
?
12143
Total damage to objectives
10595
73217
6442
25139
3311
11337
7051
4339
5002
492
Total damage to buildings
3973
5310
3939
9458
2094
11337
0
4339
2767
429
Total damage shielded
0
0
0
0
754
0
0
0
0
705
Total heals on teammates
0
0
0
0
338
0
0
0
0
424

Abilities usage

in numbers

Seismic Shard (Q)

43xpressed

Thunderclap (W)

67xpressed

Ground Slam (E)

71xpressed

Unstoppable Force (R)

11xpressed

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Malphite

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Summoner spell

Most popular spells
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?
51.7% WR(18478 Matches)
?
?
49.4% WR(3571 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.16% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Malphite
?
Heimerdinger
2.17KDA0.36
0.27%Kill Participation0.17%
16Vision Score15
16,033Damage Dealt26,586
1Max CS Advantage61
49CS in First 10 Minutes59

Minions have varying gold values depending on their type, and the CS gap results in an approximate 192 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue64,314G
Difference+9,395G
Red54,919G
?
10,382G
?
15,297G
?
12,235G
?
17,206G
?
9,194G
1,527G
4,050G
418G
6,577G
123G
11,909G
?
11,247G
?
11,817G
?
10,629G
?
9,317G
?