Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
56437
?
16005
?
42288
?
25982
?
28333
?
15032
?
49361
?
38001
?
40070
?
13191
Total damage to objectives
45026
57834
23440
10264
4101
13371
16591
3099
5982
5731
Total damage to buildings
17468
1286
8158
10146
3372
4376
0
3099
2104
772
Total damage shielded
0
0
0
0
713
0
0
0
0
4168
Total heals on teammates
0
0
0
1053
0
0
0
0
0
190

Abilities usage

in numbers

Death Sentence (Q)

44xpressed

Dark Passage (W)

31xpressed

Flay (E)

32xpressed

The Box (R)

7xpressed

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Thresh

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Error fetching data

Summoner spell

Most popular spells
?
?
50.3% WR(25356 Matches)
?
?
49.9% WR(5950 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
50.66% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Thresh
?
Tahm Kench
5.50KDA3.00
0.55%Kill Participation0.46%
31Vision Score61
13,191Damage Dealt28,333
21Max CS Advantage0
17CS in First 10 Minutes9

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue72,684G
Difference+1,857G
Red70,827G
?
19,278G
?
12,874G
?
15,660G
?
13,964G
?
10,908G
7,019G
1,790G
491G
3,160G
279G
12,259G
?
14,664G
?
16,151G
?
17,124G
?
10,629G
?