Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16777
?
20900
?
33451
?
17453
?
5552
?
21968
?
14912
?
27462
?
47473
?
14291
Total damage to objectives
1638
22338
15059
9585
1633
14625
50174
9435
29081
3544
Total damage to buildings
1638
0
6121
8207
659
7531
3323
1683
15346
2504
Total damage shielded
0
0
0
0
3393
0
0
0
0
1762
Total heals on teammates
0
0
0
0
1269
0
0
0
0
404

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

128xpressed

Lightning Field / Hyper Charge (W)

65xpressed

Thundering Blow / Acceleration Gate (E)

73xpressed

Mercury Cannon / Mercury Hammer (R)

137xpressed

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Jayce

Toughest Matchups

These champions counter Aatrox
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Malphite
60.6%
216 Matches
?
Mordekaiser
58.0%
162 Matches
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Chogath
57.6%
165 Matches
?
Teemo
53.8%
160 Matches
?
Aatrox
49.4%
158 Matches
?
Darius
44.3%
185 Matches

Skill path

Most popular ability leveling order
?
P
Hextech Capacitor
To the Skies! / Shock Blast
Q
To the Skies! / Shock Blast
1
4
5
7
9
Lightning Field / Hyper Charge
W
Lightning Field / Hyper Charge
3
8
10
12
13
Thundering Blow / Acceleration Gate
E
Thundering Blow / Acceleration Gate
2
14
15
17
18
Mercury Cannon / Mercury Hammer
R
Mercury Cannon / Mercury Hammer
6
11
16

Summoner spell

Most popular spells
?
?
46.0% WR(6773 Matches)
?
?
47.7% WR(646 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
46.47% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Jayce
?
Rell
1.14KDA1.80
0.21%Kill Participation0.31%
22Vision Score11
21,968Damage Dealt16,777
29Max CS Advantage22
59CS in First 10 Minutes62

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead2
Blue53,643G
Difference+7,841G
Red61,484G
?
9,058G
?
10,840G
?
13,952G
?
12,671G
?
7,122G
1,251G
1,530G
2,328G
4,443G
2,945G
10,309G
?
12,370G
?
11,624G
?
17,114G
?
10,067G
?