Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
3896
?
4405
?
6639
?
3812
?
3993
?
12632
?
2486
?
6906
?
11037
?
8421
Total damage to objectives
0
6785
749
301
121
1961
19646
630
2477
1568
Total damage to buildings
0
0
749
301
121
1961
0
630
2208
704
Total damage shielded
0
0
0
0
0
0
0
0
0
655
Total heals on teammates
0
0
0
0
0
0
0
0
0
243

Abilities usage

in numbers

Light Binding (Q)

23xpressed

Prismatic Barrier (W)

14xpressed

Lucent Singularity (E)

55xpressed

Final Spark (R)

3xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23567 Matches)
?
?
52.4% WR(14889 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Blitzcrank
6.50KDA0.29
0.50%Kill Participation0.33%
3Vision Score1
8,421Damage Dealt3,993
2Max CS Advantage8
10CS in First 10 Minutes13
2Max Level Lead1
Blue20,564G
Difference+9,387G
Red29,951G
?
3,180G
?
5,068G
?
4,856G
?
3,786G
?
3,674G
4,017G
214G
1,244G
2,768G
1,572G
7,197G
?
4,854G
?
6,100G
?
6,554G
?
5,246G
?