Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12918
?
9088
?
18996
?
10686
?
8040
?
20103
?
9033
?
8561
?
18147
?
12114
Total damage to objectives
5071
16409
1233
4728
1641
11145
49043
1451
6830
4029
Total damage to buildings
3350
20
620
3145
0
11145
0
1451
5395
3952
Total damage shielded
0
0
0
0
0
0
0
306
0
1476
Total heals on teammates
0
0
0
0
130
0
0
0
0
144

Abilities usage

in numbers

Dancing Grenade (Q)

52xpressed

Deadly Flourish (W)

24xpressed

Captive Audience (E)

25xpressed

Curtain Call (R)

15xpressed

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Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.5% WR(44018 Matches)
?
?
49.5% WR(4057 Matches)
Error fetching data

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?
Jhin
?
Kalista
1.83KDA5.00
0.48%Kill Participation0.59%
12Vision Score7
10,686Damage Dealt18,147
1Max CS Advantage26
41CS in First 10 Minutes55

Minions have varying gold values depending on their type, and the CS gap results in an approximate 269 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue37,892G
Difference+6,196G
Red44,088G
?
6,729G
?
8,128G
?
9,465G
?
7,911G
?
5,659G
3,201G
122G
1,973G
2,845G
2,245G
9,930G
?
8,006G
?
7,492G
?
10,756G
?
7,904G
?