Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4457
?
9392
?
14200
?
6587
?
6084
?
28466
?
4425
?
9137
?
10123
?
8217
Total damage to objectives
1166
5542
5950
0
0
12643
5947
2368
2184
2639
Total damage to buildings
1166
0
5950
0
0
12643
0
2368
2184
1141
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
733
340
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

30xpressed

Prismatic Barrier (W)

0xpressed

Lucent Singularity (E)

91xpressed

Final Spark (R)

7xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.4% WR(23178 Matches)
?
?
52.3% WR(14615 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.91% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lux
?
Teemo
2.00KDA1.20
0.29%Kill Participation0.40%
1Vision Score6
9,137Damage Dealt14,200
0Max CS Advantage21
39CS in First 10 Minutes56

Minions have varying gold values depending on their type, and the CS gap results in an approximate 326 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead2
Blue29,588G
Difference+9,083G
Red38,671G
?
4,242G
?
5,688G
?
8,238G
?
5,791G
?
5,629G
9,869G
610G
2,143G
1,229G
482G
14,111G
?
6,298G
?
6,095G
?
7,020G
?
5,147G
?