Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8504
?
14341
?
18620
?
13180
?
12205
?
14739
?
11982
?
10712
?
9498
?
12474
Total damage to objectives
6082
38650
3507
10570
947
1735
9970
104
1596
749
Total damage to buildings
6082
522
2105
3760
947
0
0
0
1596
749
Total damage shielded
0
0
688
0
0
0
0
320
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
408

Abilities usage

in numbers

Crescent Strike (Q)

100xpressed

Pale Cascade (W)

61xpressed

Lunar Rush (E)

41xpressed

Moonfall (R)

6xpressed

?

Diana

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Summoner spell

Most popular spells
?
?
51.0% WR(21556 Matches)
?
?
50.2% WR(7553 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.54% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Diana
?
Vi
5.33KDA1.25
0.52%Kill Participation0.56%
13Vision Score9
14,341Damage Dealt11,982
63Max CS Advantage0
0CS in First 10 Minutes2

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

3Max Level Lead0
Blue46,601G
Difference+9,260G
Red37,341G
?
9,311G
?
10,552G
?
9,024G
?
9,933G
?
7,781G
1,221G
2,090G
1,981G
2,039G
1,929G
8,090G
?
8,462G
?
7,043G
?
7,894G
?
5,852G
?