Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
40366
?
17460
?
28586
?
39550
?
14960
?
8079
?
15025
?
20780
?
44389
?
23078
Total damage to objectives
8779
23199
23539
20337
4376
4114
13918
3878
16603
5340
Total damage to buildings
8194
758
5833
10180
442
1546
5809
3878
4251
2758
Total damage shielded
0
0
0
0
1292
0
0
0
0
0
Total heals on teammates
761
0
0
754
0
440
0
0
576
0

Abilities usage

in numbers

Reaping Slash (Q)

112xpressed

Blade's Reach (W)

48xpressed

Shadow Step (E)

27xpressed

Umbral Trespass (R)

10xpressed

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Kayn

Toughest Matchups

These champions counter Aatrox
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Darius
59.3%
189 Matches
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Trundle
55.0%
191 Matches
?
Karthus
54.6%
229 Matches
?
JarvanIV
53.7%
945 Matches
?
Volibear
53.0%
726 Matches
?
Fiddlesticks
53.0%
434 Matches
?
Amumu
52.9%
1461 Matches
?
Rammus
52.9%
310 Matches
?
Shyvana
52.3%
453 Matches
?
Gwen
51.9%
181 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.4% WR(28939 Matches)
?
?
46.4% WR(850 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.07% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Kayn
?
Rek'Sai
0.71KDA2.71
0.26%Kill Participation0.33%
7Vision Score15
15,025Damage Dealt17,460
4Max CS Advantage40.2
6CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in your favor.

You could use this early advantage to purchase items like:

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1Max Level Lead3
Blue73,155G
Difference+8,368G
Red64,787G
?
16,397G
?
12,153G
?
15,034G
?
18,208G
?
11,363G
7,736G
157G
3,041G
2,040G
212G
8,661G
?
12,310G
?
11,993G
?
20,248G
?
11,575G
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