Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
38918
?
27431
?
24636
?
19615
?
8399
?
20723
?
17715
?
32516
?
45941
?
13783
Total damage to objectives
12782
3132
2932
3393
45
26111
54313
26431
13833
3667
Total damage to buildings
7631
0
2932
1283
45
16719
1470
6682
7241
1095
Total damage shielded
314
0
0
0
3148
0
0
0
0
1622
Total heals on teammates
0
0
245
0
1972
0
303
0
0
12512

Abilities usage

in numbers

Bladesurge (Q)

214xpressed

Defiant Dance (W)

28xpressed

Flawless Duet (E)

78xpressed

Vanguard's Edge (R)

9xpressed

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Irelia

Toughest Matchups

These champions counter Aatrox
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Renekton
58.4%
221 Matches
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Malphite
57.0%
286 Matches
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Volibear
55.7%
291 Matches
?
TahmKench
55.1%
176 Matches
?
Sett
55.0%
313 Matches
?
Darius
54.4%
320 Matches
?
Ornn
54.0%
161 Matches
?
Riven
53.9%
193 Matches
?
Jax
53.6%
317 Matches
?
Garen
52.9%
272 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.1% WR(12728 Matches)
?
?
50.7% WR(4637 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
50.59% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Irelia
?
Lee Sin
0.73KDA1.55
0.18%Kill Participation0.50%
14Vision Score22
20,723Damage Dealt38,918
41Max CS Advantage36
58CS in First 10 Minutes69

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead3
Blue53,295G
Difference+10,563G
Red63,858G
?
12,546G
?
11,163G
?
10,733G
?
11,530G
?
7,323G
277G
1,097G
3,551G
5,427G
2,405G
12,823G
?
10,066G
?
14,284G
?
16,957G
?
9,728G
?