Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4841
?
9405
?
14902
?
15684
?
22054
?
8310
?
14578
?
8607
?
9128
?
7547
Total damage to objectives
4654
16730
5694
13355
6115
12807
22589
5425
673
2477
Total damage to buildings
2880
0
537
4771
4535
4683
0
4077
296
1845
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
139
0
0
466
0
0
0
0
0
707

Abilities usage

in numbers

Rocket Grab (Q)

24xpressed

Overdrive (W)

25xpressed

Power Fist (E)

22xpressed

Static Field (R)

8xpressed

?

Blitzcrank

Toughest Matchups

These champions counter Aatrox
?
Taric
60.1%
168 Matches
?
Rakan
59.1%
215 Matches
?
Braum
56.9%
429 Matches
?
Leona
56.2%
673 Matches
?
Alistar
55.5%
236 Matches
?
Sona
54.6%
174 Matches
?
Xerath
54.2%
251 Matches
?
Brand
53.8%
320 Matches
?
Morgana
53.7%
672 Matches
?
TahmKench
53.7%
255 Matches

Skill path

Most popular ability leveling order
?
P
Mana Barrier
?
Q
Rocket Grab
1
4
5
7
9
?
W
Overdrive
3
14
15
17
18
?
E
Power Fist
2
8
10
12
13
?
R
Static Field
6
11
16

Summoner spell

Most popular spells
?
?
48.3% WR(11882 Matches)
?
?
47.3% WR(2233 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
48.26% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Blitzcrank
?
Zyra
1.29KDA4.75
0.50%Kill Participation0.68%
19Vision Score41
7,547Damage Dealt22,054
3Max CS Advantage26
10CS in First 10 Minutes14

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue45,815G
Difference+3,549G
Red42,266G
?
8,909G
?
8,378G
?
8,474G
?
10,118G
?
9,936G
175G
1,570G
603G
1,689G
2,652G
8,734G
?
9,948G
?
7,871G
?
8,429G
?
7,284G
?