Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
18575
?
17371
?
24008
?
18364
?
19874
?
38826
?
14302
?
26122
?
21041
?
28421
Total damage to objectives
7289
23518
2257
2316
1933
17120
56169
11002
19354
4905
Total damage to buildings
1444
0
1352
2316
1185
5909
313
10572
4318
1953
Total damage shielded
0
0
2475
0
0
0
0
0
0
2980
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Tentacle Smash (Q)

71xpressed

Harsh Lesson (W)

152xpressed

Test of Spirit (E)

33xpressed

Leap of Faith (R)

11xpressed

?

Illaoi

Toughest Matchups

These champions counter Aatrox
?
Teemo
57.8%
348 Matches
?
Trundle
56.5%
223 Matches
?
Kayle
54.1%
222 Matches
?
Mordekaiser
54.0%
613 Matches
?
Tryndamere
53.1%
162 Matches
?
Chogath
51.8%
284 Matches
?
TahmKench
51.5%
297 Matches
?
Yorick
50.8%
295 Matches
?
Sion
50.8%
191 Matches
?
Volibear
50.5%
329 Matches

Summoner spell

Most popular spells
?
?
51.6% WR(10329 Matches)
?
?
49.7% WR(360 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Illaoi
?
Gnar
6.67KDA1.40
0.57%Kill Participation0.29%
19Vision Score22
38,826Damage Dealt18,575
63Max CS Advantage0
65CS in First 10 Minutes48

Minions have varying gold values depending on their type, and the CS gap results in an approximate 326 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead1
Blue53,159G
Difference+8,940G
Red62,099G
?
9,469G
?
12,123G
?
10,866G
?
11,585G
?
9,116G
4,599G
641G
2,785G
183G
1,098G
14,068G
?
12,764G
?
13,651G
?
11,402G
?
10,214G
?