Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5230
?
8567
?
9946
?
8757
?
8270
?
6804
?
2700
?
4936
?
3933
?
2198
Total damage to objectives
1528
13911
214
2976
2359
5004
12462
269
0
0
Total damage to buildings
1379
0
214
1920
1810
3111
0
269
0
0
Total damage shielded
0
0
0
0
324
0
0
0
0
577
Total heals on teammates
61
0
0
0
450
0
0
0
0
1057

Abilities usage

in numbers

Dancing Grenade (Q)

44xpressed

Deadly Flourish (W)

18xpressed

Captive Audience (E)

5xpressed

Curtain Call (R)

9xpressed

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Jhin

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Skill path

Most popular ability leveling order
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P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45804 Matches)
?
?
49.7% WR(4177 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jhin
?
Vayne
11.00KDA0.00
0.55%Kill Participation0.00%
2Vision Score3
8,757Damage Dealt3,933
50Max CS Advantage1
55CS in First 10 Minutes32

Minions have varying gold values depending on their type, and the CS gap results in an approximate 442 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead1
Blue29,852G
Difference+8,272G
Red21,580G
?
4,181G
?
6,775G
?
6,577G
?
7,378G
?
4,941G
940G
2,333G
1,643G
3,784G
1,452G
5,121G
?
4,442G
?
4,934G
?
3,594G
?
3,489G
?