Team statistics

Lets start with some team insights

Total damage to champions
?
18407
?
21451
?
10317
?
29827
?
10641
?
9023
?
11963
?
18285
?
13914
?
7284
Total damage to objectives
12405
61110
1771
19611
4288
8711
10013
0
5042
51
Total damage to buildings
9118
4740
1771
8426
2920
2366
0
0
2472
0
Total damage shielded
0
0
0
0
395
146
0
0
0
5492
Total heals on teammates
0
0
0
0
0
0
0
0
436
4543

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

91xpressed

Lightning Field / Hyper Charge (W)

47xpressed

Thundering Blow / Acceleration Gate (E)

80xpressed

Mercury Cannon / Mercury Hammer (R)

63xpressed

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Jayce

Toughest Matchups

These champions counter Aatrox
?
Malphite
60.9%
220 Matches
?
Mordekaiser
58.3%
163 Matches
?
Chogath
57.3%
171 Matches
?
Teemo
53.7%
162 Matches
?
Aatrox
49.7%
165 Matches
?
Darius
45.0%
189 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
45.9% WR(6912 Matches)
?
?
47.4% WR(669 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.46% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jayce
?
Lee Sin
4.50KDA0.88
0.26%Kill Participation0.54%
10Vision Score11
18,407Damage Dealt9,023
0Max CS Advantage23
27CS in First 10 Minutes39

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue52,275G
Difference+10,824G
Red41,451G
?
9,533G
?
14,006G
?
7,414G
?
13,376G
?
7,946G
1,874G
5,664G
2,020G
3,444G
1,862G
7,659G
?
8,342G
?
9,434G
?
9,932G
?
6,084G
?