Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14557
?
9046
?
15433
?
5446
?
12269
?
18337
?
11591
?
17072
?
7384
?
3917
Total damage to objectives
6407
17406
3933
4746
1636
9337
21209
6400
0
1082
Total damage to buildings
4032
0
1775
2164
829
8938
552
6400
0
1082
Total damage shielded
0
0
0
0
446
0
0
0
0
356
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Decimate (Q)

52xpressed

Crippling Strike (W)

72xpressed

Apprehend (E)

16xpressed

Noxian Guillotine (R)

4xpressed

?

Darius

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.3% WR(19699 Matches)
?
?
53.0% WR(2362 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Darius
?
Jax
0.86KDA9.00
0.50%Kill Participation0.39%
8Vision Score8
14,557Damage Dealt18,337
42Max CS Advantage15
74CS in First 10 Minutes44

Minions have varying gold values depending on their type, and the CS gap results in an approximate 576 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead2
Blue33,666G
Difference+6,569G
Red40,235G
?
8,353G
?
7,909G
?
6,053G
?
5,387G
?
5,964G
3,139G
19G
3,102G
1,035G
726G
11,492G
?
7,928G
?
9,155G
?
6,422G
?
5,238G
?